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Dante's Inferno Review - A Journey Through Hell. In More Ways Than One…

Game Play: 2/10

This is where we begin to see our first problems with the game. The puzzles were laughable. They bordered on being just too easy and, worse yet, the often odd camera angles hid major portions making them artificially difficult to solve. We're not talking artistic camera angles like in Silent Hill. These were just poorly chosen. In addition, the combat was lack luster. Of course it was fun at first to slash the "hell" out of its various inhabitants. However, after 5 minutes or so, the constant cheap deaths and boring combat demanded a little variety.

Story: 5/10

At first play, you might be a little surprised at the story of the game if you have read the poem from which the game is based. However, think about it. How exciting would it be to have a game literally copying the events of the book. Remember that the protagonist just goes on a stroll with Virgil and tours hell, nothing more. You receive tid bits of the story through cut scenes, in game action and interesting switches into cartoon style graphics. It's a nice twist on the normal genre but we would have liked to see much more depth in a game based on a very interesting subject.

Music: 7/10

The music is fairly solid throughout the game. It's really exactly what you expect from this type of game - big orchestra numbers and creepy choral interjections. However, once again, it could have been much better. It sounds like a generic soundtrack and there didn't seem to be much thought put into it. In other words, nothing really stood out as it does in a game like God of War.

Replay Value: 6/10

There are some relics to collect, some customization and leveling aspects and some difficulty levels to master. However, one weekend in hell is more than enough to get the gist of this game.

Overall Rating: 3/10

It's a shameless rip off of the God of War series, nothing more. What was most disappointing about this game is all the things that it could have been but the designers were too lazy to come up with some fresh ideas. For that reason, we knocked a few more points off the overall rating. The end of the game is insulting. Essentially, you have some parameters that you have to follow to defeat some groups of enemies (only kill them in the air, using no magic) that cemented the game's position in uncreative design and overall mediocrity.

It wasn't just that there were similarities to the God of War series. This game ripped off almost every single graphical feature and game play technique. Imagine if you bought a game called "Mega Adventure" only to find that you were a toad that had to jump across a street, dodge cars, hop on to logs while avoiding crocodiles and try to catch flies before diving into a pit. That's the lack of originality we're talking about here. It's a shameful attempt at making a quick buck on the hard work of talented designers and it can go straight to, well, you know Dante's Inferno.

Dante's Inferno Review - A Journey Through Hell. In More Ways Than One

By: gamepodunk
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