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The Representative Praised Mmorpg.com Star Trek Online

The Representative Praised Mmorpg.com Star Trek Online

Representatives tried to describe his feelings on the game.


From the first day when it was announced the launch of the development of Star Trek Online, before passing at the moment beta testing, had not abated debate about whether users feel the game "as in Star Trek?. One of the reviewers site - John Wood (Jon Wood) - described his experience:

Preface

I'm addicted to games on the Star Trek universe for many years - came all the way from Star Trek: The Next Generation - A Final Unity to Star Trek Legacy. So far, I have not felt this pleasure from them. I always felt that it was simply playing with a bad design, using the shell Star Trek. I'll be honest: the first time logging in sto credits, I placed great hopes on him, but my expectations were very low. Besides, I'm a terrible fan of this universe, so the question remains open: whether STO feels like Star Trek?

Soundtrack

It is amazing how the sound plays an important role in determining the mood and setting. I did not think so, until he entered the game in an attempt to establish a correspondence of the universe. I was like an electric shock: if the music and sound effects will be defeated, then the game will not be. Fortunately, the sound was in the top ten. Right from the beginning of the opening song plays, you feel as immersed in this world. For those interested, I can say that it sounds like music in the beginning of the original series, so the expectation poyavletsya Shatner with the phrase ?Space ... the final frontier ?. Of course, this does not happen, and instead begins to sound rich bass and percussion music, which became famous after the release of The Next Generation. A good mix of styles!

However, I was impressed with the musical accompaniment during the execution of ground and space tasks - it is woven into the action and is growing in the right moment. Go back and watching your favorite episode of TNG - not perfect, and the integration of Cryptic - simply gorgeous. The same applies to in-game sound effects: phaser, communicator, doors, warp engines - everything fits perfectly in ENT.

Lore and dialogues

We're going to highlight the ENT in more detail, so I'll just say that I was impressed with how big of Laura from various Star Trek series are integrated together, starting with a greeting of emergency medical hologram of the damaged ship to the negotiations with Akira Sulu on the space station. As for dialogue, the writers obviously spent some time reading the script, because listening to the conversation style of NPC and other characters, always appears the idea that they are taken directly from the universe Star Trek. This is one of those aspects that can kill an impression on the top, if the dialogue is badly done. You can say anything, but that risk is always there, for example, you'll feel not in the game for franchisees, but rather in a horribly written by someone fanfics.

Ground Mission

I was pleasantly surprised when one of my first missions has led me to the planet where you want to find, diagnose and repair several seismic regulators, which failure caused by earthquakes on other planets. This is a nice addition to the more typical MMO quests "kill x of these mobs" or "Bring it, bring it, because you begin to feel some kind of meaningful whole franchise. It seems, Cryptic gave enough time to study the universe to understand that not necessarily every time to join the fight after landing on the planet.

Space missions

Frankly, this aspect of the game worried me the most. Like most people, I have always believed that the key feature of Star Trek is not a flight on the ship, and the interaction with the team on the battle bridge. In the early stages of the game you need are surrounded by many other ships of the Federation. This gives an excellent feeling that you - part of something bigger, and as a fan of Star Trek, I must say that viewing the set of ships made me dizzy just yet.

by: videogame
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