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Star Trek Online-test

Star Trek Online-test

Angry surprise?

Already some games with Star Trek license has been placed in the sand. As would be the one the unspeakable "Star Trek - Legacy," the untaktische Commandos clone "Star Trek - Away Team" and of course the game for the ninth Star Trek movie: "Star Trek - Insurrection." Joins "Star Trek Online" in this list? No, because the Cryptic Studios has succeeded in "Star Trek Online"(STO) at least a harmonious and atmospheric Star Trek game and some star trek online credits. As each game has its strengths and weaknesses of this, but this in the course of the report more.

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War!

Is it war again? Yes, because "Star Trek Online" takes about 30 years after the last Next Generation movie "Star Trek - Nemesis". In the year 2409 to fight the Federation and the Klingon Empire, which must serve as a playable factions and thereby have a different focus than the United Federation of Planets. As captain of a Federation ship, we focus on finishing tasks combat missions and a

number of AI opponents.

Klingons may fall, however, bred in PVP battles against the Federation and their peers. This is where even the first sticking point: the Klingons are not nearly as well integrated into the game as the Federation. The warrior race gets more interesting instead of boring tasks just "Kill X enemies can" quests and the number of types of ships to almost be counted on one hand. Therefore you should perhaps consider Klingons rather than alternate character considered to have a little in between can enjoy PVP. If there were not the boring ground combat ...

Ground actions against space battles?

Innovation is seeking an online role-playing mostly in vain. "Star Trek Online" offers the possibility for use in space to compete against his enemies may indeed be no real innovation, but a nice change from the usual pabulum. Upon by the fighting in the three-dimensional space from the right tactics.

So we have to position ourselves properly to turn off certain enemies or their shields to present our side a little less vulnerable. Furthermore you can use the three bridge officers, our weapons, shields or another buff, so we have to fight an advantage. Nothing is more astonishing than his spaceship through space to fly and hunt on Borgschiffe to make, except perhaps a PVP battle.

On the floor to play "Star Trek Online" quite monotonous. We teeter through desolate, often low-level detail, do middling tasks and then beam back on board. And you can get some sto credits for the game battle.While we are up to five colleagues who can be taken over by the computer the way, but that does not change much on gameplay, because the emissions occur too often in the same way. Add to this the poor pathfinding AI counterparts.

Right team work is also not required since - and now it's coming - death will not be punished. Be right if we die, we are about to close again alive and able to continue with the quest. remain vanquished opponent against a punishment for our demise is eliminated. Why are so laboriously put together a team if it alone but just as well?

Quests Good, bad Quests

Not every online role-playing quests and boasts perfect "Star Trek Online" makes it not much different. Besides boring patrol flights, there are research and diplomacy quests. As these contracts do largely without enemy contact, often bored, we drag ourselves through the wilds and are, for example busy to scan stones. Does not sound terribly exciting, right?

The good and even longer quest lines, however, are managed really well. They often tell interesting stories and include both space-and ground combat, so that is provided for guests. We do not want to reveal too much, but go in a quest we are even in the past and fight side by side with the original Enterprise from Klingon battle cruisers. Once a fight on the side of Captain James T. Kirk. Who

would not ever want to do that?

Sammlerwahn

As in any good online role-playing is also on "Star Trek Online" hunt for the improvements and rewards in the foreground. For completed jobs and enemies, we get better equipment for our ship, such as weapons and shields, and the away team. Who gets involved in the tedious research missions will reward brands that can then be redeemed for valuable rewards.

In the future trades are rather scarce, because we are looking at the Star Trek MMO in vain. Instead, we gather in space and during ground missions resources we bring a Starfleet Library. Live there eager researchers who add value to commodity buying our equipment. We do not have to jet the entire season with the same old Kahn through space, we switch freely with every tenth stage new ship classes.

by: kaia
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