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Star Trek Online Season 1.1 Patch Notes

Star Trek Online Season 1.1 Patch Notes

Season 1.1 Update - New Features FAQ about star trek online and sto credits


Difficulty settings

The available settings are:

* Normal - There is no injury as a result of a defeat

* Advanced - Increases caused the difficulty in fighting and the dying of injuries.

* Elite - increases the difficulty and the chance to get an injury at death.

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As an added incentive, and because of the increased risk, there is a greater frequency and quality of the rewards for defeating enemies on a higher level of difficulty. Mission rewards are not affected by the degree of difficulty settings.

Notes on the Difficulty Settings: * The team is setting the difficulty level of the team leader for the whole group

* Difficulty settings do not apply to fleet operations, PVP, Sozializing cards or Deepspace Encounters (or other non-instantiated cards)

* The difficulty settings for the Special Task Force missions are currently disabled because the system we currently adjust for the higher degrees here.

* You can not change the difficulty level once you have entered a card. All adjustments must be made before the start of the mission. If you wish to change the level of difficulty of a task in which ye are just all players must leave it and wait 15 minutes for the cooldown before application of the new settings.

Violation System

In conjunction with the new difficulty settings, is the introduction of the injury system, which carries additional risks when you play at a higher level of difficulty. Depending on the type and severity of the injury suffered, you will notice a decline in your performance until it is healed. Players on Federation side won the contract to report to a contact on the earth station, which will tell them more about injuries. The procedure is as follows:

* If your captain, your ship's bridge officers or defeated, there is a chance that you get an injury. This is happening at the moment, be beaten in it, regardless of whether you respawn or will resurrected by another player. Injuries cause various de-buffs depending on the type and severity.

* If you receive a violation is determined the severity of chance, of course, influenced by an already existing injury. The chance for obtaining a serious or very serious injury that is higher if your ship or character already has an untreated injury.

* No injuries occur at Level 5 on stage and there is a maximum of 50 injuries that may have a character or ship. Type of injury

* Low - The negative impact of a minimal injury is so small that it needed more of them, so that players will notice changes in the behavior and the performance of his character

* Major - These injuries feel significantly, the character / ship can continue to function with only slightly drop in performance. If one more violation of the same nature (affecting the same property) has, you begin to feel the resulting power reductions.

* Critical - These injuries will have significant impact on performance. A character / ship may continue to participate in a mission (successfully) with several critical injuries, but every other critical injury will prove to be costly in the treatment and weaken you very much.

How to treat an injury?

* Visited a physician / Engineer your faction in one of the great social turning points and give them some energy credits for the treatment of injuries. Use a violation package to remove it themselves.

* Regenerators treat personal injury - component damage to the ship

* Each package comes in three versions that match the severity of the injury.

* Injury Packs are not available in replicators, but some packages are available in stores.

* There is a chance that these packets are dropped as a reward of opponents.

* Your medical / technical staff will automatically handle any minor injuries 30 minutes of receipt.

by: kaia
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