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Star Trek Online Amazing

Star Trek Online Amazing

It is amazing to see how Star Trek Online takes you

, as soon as can be heard the first sound effects and the sto credits using in the game. The shrill chirp scanners and transponders, the whistling of phasors, vibrant harmonies of the carrier: all sounds a bit outdated directly immerse you into a world you already know by heart. This works even if you're not a particularly big fan, because the universe of science fiction all age groups from Gene Roddenberry is now so ubiquitous that everyone knows him by a sort of cultural osmosis, that the or not.

Therefore, from the moment you hear the fanfare accompanying the French horns characteristic appearance of the screen to select the character, the Star Trek MMO Cryptic wins battle of the dip without having to make any effort. It's a good thing - Champions Online developer needs all the aid that arise. Certainly it has nothing to do with the lack of talent or ideas, but simply because it is obvious that this game was created with a limited budget and a tight timetable by MMO standards - there is after all only 18 months since Cryptic announced that it has acquired the license for Star Trek and it took only four months since the launch of Champions, while the release of Star Trek is scheduled for four weeks in . The Californian developer did not have time to build a world the size of Azeroth or The Old Republic, Star Trek, but the license has attracted interest for this game and the expectations that go far beyond its niche. It's a good thing that the soundtrack is of such quality - and, as we have emphasized previously, it gives the impression of being himself very attractive - but what really?

Playing the first levels of beta, we are confronted with a game that is assembled, almost before your eyes, from several separate elements - like an MMO to assemble yourself. Star Trek Online is essentially a series of brief bursts of action instantiated - the fighting in spaceships and land vehicles with the expedition team - attached to a social massively multiplayer RPG and a rising new and flexible. It's a crude, amazingly simple, immediate and accessible - and all that stands amazingly well, despite the many jumps disordered click of a mouse between bases stellar space sectors, the fighting skirmishes space and terrestrial .

The character creation is simpler than in the same Champions Online Cryptic. You can simply and quickly compose a archetype of your officer of the Federation, choosing among the humanoid races of Star Trek's most famous (and some others less known). The manic minute adjustments to the cursor will love creating their own races, however, experience seamless Cryptic in terms of character customization allows you to concoct all sorts of crazy creatures original, although belonging definitely to the world Star Trek, with blue skin and arched eyebrows. Otherwise, there is simply to choose your career specialization: science, engineering and tactics.

Basically, the science class is used to provide reinforcements and care, the class provides engineers with gadgets and abilities of crowd control, while the class tacticians simply excels in combat and stealth. These three classes can be more finely specialized later. However, as is the case in many respects in Star Trek Online, Cryptic think clearly in first place in Star Trek and the Trekkies and then only to the conventions of MMOs. Your main combat capabilities are a function of your gun, not your career, and any class is effective in the battle between man and man, while the influence of career differs slightly depending on whether they apply to capacity of the vessel or personal capacities, where there is greater latitude hybridization.

Whatever the event, which takes place on board a spacecraft or ground shipping with a team, you will always support your character player with a choice of mates, who have a wide progression own slightly more limited. On land, they function as members of the team managed by artificial intelligence in a solo RPG. Aboard the ship, and they provide reinforcement of skills, partnering effectively with your player character to create a kind of multi-class meta character. You pick up a large number of mates and you can change it as you wish, so that there is enormous scope for cooperation, and no way you never really closed whatever career you choose - old school design of Cryptic.

You start the game in the bottom as a simple sign, and you assume command of your ship during a catastrophic attack of the Borg. When you are finished with the story of the tutorial, you will mate and you will officially assumed command of a spaceship. From there, you progress through the various ranks, from lieutenant to lieutenant commander, commander, captain and admiral, each with ten grade levels. You can only use the bridge officers below your rank. Whenever you earn a degree, you get a new special ability and access to new classes of ship, but you yourself choose to balance most of your skills by awarding them points. You do not need to see a coach to do - just go to the window of powers - but you must spend these points to change the grade.

Rise through the ranks and get new types of vessel is a powerful motivation for wanting to gain levels and, although progress is flexible, as you can not make reference to almost any of the characteristics of traditional RPG - and as it must divide its powers between capabilities aboard ship and on the ground - it is very easy to start to feel lost in this unfamiliar system. However, it is so flexible and the progress is so constant learning on the job does not seem too intimidating, and Cryptic seems to have achieved an excellent balance between styles of progression based on pure skills and levels.

After the tutorial, you will arrive at a spaceport on Earth. It is a focal point for social interaction, commerce and personalization, in other words, a city standard MMO, with vendors, people who give you missions, an auction room and bar. Stations such as this and the "space segment" - which is basically a card on top of the world - are the only places in Star Trek Online where you will really see the other players run or fly around you, unless you do you group with them (well, more or less - Cryptic said that instances of the star system were not completely locked and you could possibly play with one or two strangers, but I have not seen it in the beta).

After accepting your first missions, you are teleported to your ship through a loading screen - we were promised that we could visit several bridges, but not yet in place - and then catapulted to map the abstract space sector. There, you can fly manually or on automatic pilot, to star systems. There are occasional stray enemies, triggering a mission of space combat instantiated if you fly too close, and points out "battle fleet" or groups of players can take part in a space battle against players-environment high- scale.

That said, most of the time you arrive safely in a stellar system, you will put into orbit, and then either you engage in battle space, or you teleport directly to the surface of the planet. The missions are of two kinds of patrols (quests quick five or 10 minutes on the ground or in space) and succession of quests longer, usually involving a mixture of action on the ground and in space and mimicking the style and history of an episode of the television series Star Trek, the advertising at least. Among the first examples of this latter category include the rescue of the crew of a cargo ship attacked by pirates and escorting a Vulcan ambassador, which is not what it seems, to a monastery was besieged by the Klingons.

In these early stages, the space combat is more fun than ground combat. Although the ships move slowly, it is surprisingly intense and frenetic. Instead of using a wide range of skills, you end up supporting a patient on the button to fire all weapons "while clinging to balance your priorities and your shield power (you can choose between attack and defense , speed and balance) and you focus on what is absolutely vital element positioning your ship in order to expose the lower shields of the enemy but not yours. It happily absorbing; various factors to be taken into account you maintain tight on the edge of your seat and reward quick decisions and skill, as a simplified version in three dimensions for the excellent naval battle in Pirates of the Burning Sea.

The ground fighting is less convincing. As with the fighting ship, Cryptic deserves a nod for having kept things simple and straightforward, as there are few skills worry that officers reliable managed by the AI with you at all time and fighting against multiple enemies are very rhythmic, Star Trek Online MMO is certainly one of the most immediate and most easily understood at the time. Nevertheless, as is the case with Champions Online, the timing is too diffuse and too erratic behavior of the enemies to give the cocktail punch of an action-RPG satisfactory, and, above all, it seems too nag and simplistic. Adding bonuses bypass is a good thing because it makes the positioning and choice of the target more than usual, and interesting mechanisms operating in Wing will emerge later in the game, but it lack the time to bite the ground combat tactical battles stellar.

At this basic level, Star Trek Online seems pleasant and very accessible, and like previous games Cryptic, it will be probably better to short sequences of casual games that many other MMOs. Although it can not boast of a huge budget, it also seems well equipped to bring this type of game a wider audience of fans of Star Trek, as well as to give the MMO genre sci- fiction consideration and welcome to the grand lighter but very intimidating EVE Online.

Still, like many essential functions are not yet implemented in the beta - including the ability to create characters from the Klingon Empire [actually, it's possible. I just forgot that it is released later in the game - Ed] and the Genesis system that creates randomly generated content for browsers - it is currently impossible to say what will happen really. We will monitor how they will implement in the coming months and we devote a section as close as possible to its release date.

by: kaia
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Star Trek Online Amazing