Insurances.net
insurances.net » Travel Insurance » Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews
Auto Insurance Life Insurance Health Insurance Family Insurance Travel Insurance Mortgage Insurance Accident Insurance Buying Insurance Housing Insurance Personal Insurance Medical Insurance Property Insurance Pregnant Insurance Internet Insurance Mobile Insurance Pet Insurance Employee Insurance Dental Insurance Liability Insurance Baby Insurance Children Insurance Boat Insurance Cancer Insurance Insurance Quotes Others
]

Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews

Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews

Paul WS Anderson

"The Future of 3D Filmmaking"

However, British filmmaker Paul W. S. Anderson has proven to have an understanding for how video games can translate into workable action films. His adaptation of the gory martial arts video game classic Mortal Kombatproved to be his breakthrough film and provided a possibility for Hollywood that adapting video games could be successful.

In the past decade, Anderson has achieved even bigger success with video game-adapted films with the equally classic survival horror game Resident Evil, which spawned two equally successful sequels Resident Evil: Apocalypseand Resident Evil: Extinction that he's written and produced. Now the 45 year-old has returned not only to write and produce, but direct for the first time since the original, the now-fourth film in the franchise, Resident Evil: Afterlife 3D.Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews


With the latest entry being 3D, Paul says it was a no brainer for him to return to the director's chair for the latest installment of the film.

"I love 3D," Anderson enthuses, "I always loved the concept of 3D. If there was a 3D movie, I'd always go see it in the seventies and the eighties and the nineties and I'd have a headache and the 3D would be bad. I always felt it was a technology that was a great idea, but the technology never really caught up with the idea to deliver it properly."

Anderson says that it was the unprecedented record-breaking success of James Cameron's Avatar that convinced him that 3D was very likely here to stay this time around.

"I thought really that James Cameron kind of changed all that, with the rigs that he built for Avatar were amazing," he believes, "He showed me a big chunk of it and I saw the quality of the 3D images he was getting. Like anything associated with Cameron, the guy's a genius and everything's so super high-end and if you want to rent his cameras, it's super expensive."

Paul says, however, that he hopes his ambitions for a 3D Resident Evil entry will continue the trail blazed by Cameron.

"I felt, if I'm going to come back and do another Resident Evil movie, I want it to be the best Resident Evil yet," Anderson says, "And if we're going to do 3D, I want it to be the best 3D yet and I also feel, as filmmakers, we have a responsibility. If you're asking an audience member to go pay a premium price for a cinema ticket for 3D, you had better deliver a premium product, otherwise, they're going to stop paying that price. And I felt, to live up to that responsibility, you have to originate the movie in 3D and you actually design the sets for 3D cameras, shoot it with 3D cameras, edit it in 3D, which is what we did, We're actually the first movie to edit in 3D."

"The technology didn't exist," he continues, "That's when you know you're on the cutting edge of something. So he would edit in 2D, then he'd have to project it in 3D, not through a conversion process because he had 3D images, but it had to be translated to use the second eye, then he'd watch it 3D, and then, he would alter the cut because the movie played slightly different in 3D than 2D, which again, for me, makes a mockery of all these 2D conversions because things change. You have to change the cut when you're cutting in 3D because there's more for your eye to explore and there's more for your brain to take in. Sometimes, you have to loosen the cut in 3D, which if you shoot in 2D, there is less for your mind to explore so the cuts can be faster."Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews


With that in mind, Anderson is also quick to note that his vision of 3D is far beyond the hokey gimmickry of its original inception in the 1950's and briefly once again in the early 1980's.

"I think for me, 3D is about immersion," Paul believes, "I think you get immersion in two ways. One is there's depth behind the screen, but also, I feel there's times where you want to use space in front of the screen as well and we definitely use... Read the complete interview here Celebrity Interviews

Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews

By: virgin cavalier
Staying In A Condo At Myrtle Beach Is A Good Idea Searching For Travel Tips Using The Phone Celebrities Are Going Crazy For The Brazilian Blow Dry! Watch The Tour Championship Presented By Coca Cola 2010 Golf Live Streaming Jon Hamm Interview for The Town - Celebrity Interviews Obesity Surgery In India: A Great Healer For Foreign Medical Tourists Blake Lively Interview for The Town - Celebrity Interviews Interesting Details Of Spring Mattresses Egypt Travel - Flying To Another Country On The Cheap Ben Affleck Interview for The Town - Celebrity Interviews Know The Best Escort Agencies In London To Trust Limousine hire in London can be difficult Christmas cookie decorating ideas | Christmas cookie ideas,Christmas Cookie Decorating
Write post print
www.insurances.net guest:  register | login | search IP(3.12.162.179) / Processed in 0.015071 second(s), 6 queries , Gzip enabled debug code: 28 , 4573, 954,
Paul WS Anderson Interview for Resident Evil: Afterlife - Celebrity Interviews