The game itself? This is where the truly astonishingly clever ideas appear
. You will either play as a Criminal or an Enforcer. Each has a distinct style of play, and neither will ever have to sit in a lobby waiting for a game(apb cash) to play. With an intended 100 players on each server, the enormous city is also populated by NPCs who will play critical roles. Firstly they will serve as the city's initial gangs, and give missions to players.
Secondly, and far more interestingly, they also provide the means by which the game's natural action flows. So let's say you are playing as a Criminal. You log into the city and want something to do right away. Why not steal a car? You may well get away with it. Take it out and go for a joyride, look for some trouble. Or you may not you may get spotted by an NPC who will report the APB. Report it to other players playing as Enforcers. Who then come chasing after you.
Or perhaps you are an Enforcer and you hear word of a bank that is moving some money. They need security, so you show up to where it is happening. But Criminals may get wind of this and attempt to steal that money during its journey. The result of this is the game(APB powerleveling) naturally creating PvP missions for players without ever having to throw up a quest screen, or have you sit around waiting for a match. It is just so smart. It means they have replaced AI players from the game with real world players.