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Video games, like any other software, may suffer from its mistakes. A bug in a game is not necessarily kill a picture, even the errors must occur continuously at the same point in the game and should continue to play is included. Although lead almost every type of error, such behavior, the most common cause, can mere negligence on the part of the game programmers is like an integer overflow in the level indicator.
Kill screens were much more frequent during the golden age of arcade games. The games of this era were often stop playing with the assumption that the player well before the limits of the digital code of the game has been concluded in writing, but most games of this era have been lost before the players have continued their lives. Even the limited material of these early machines often meant that programmers can not on the memory control logic of the state of the game.
Pac Man 256 - Arcade Kill Screens On Pac Man 256 Level
By: Alfin Fikri
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