subject: MSCW Early Drops and U4N Crafting Materials Guide [print this page]
Early drops in MSCW can look almost worthless when you are still leveling. A few pieces of Leather, some Bronze Ore, or a stack of Pig's Ribbons may not seem important compared with the immediate need for potions and basic equipment. However, building a useful material stockpile can save a surprising amount of time later. Keeping the right drops also helps protect your MSCW Mesos because you will have fewer materials to purchase when crafting becomes more important.
During the first levels, I usually think of every drop in terms of its future value rather than its NPC price. You may need to sell some items for MSCW Mesos between levels 10 and 20, especially when potion costs start adding up. Once you approach level 20–25, though, it makes much more sense to keep valuable ores, gems, and specific ETC items instead of automatically selling them.
Why Early Drops Matter The crafting system changes how players should look at low-level monster drops. NPC shops stop providing most higher-level equipment around level 30, so crafting and player trading become increasingly important when you need better upgrades.
That means materials gathered at level 10 can still matter much later. Farming them while you naturally progress is far more convenient than returning to beginner maps after you discover that a profession requires several stacks of an old material.
The trick is knowing what deserves inventory space. You do not need to save every ETC item that falls from a monster. Focus on materials with clear crafting, upgrade, or quest purposes.
Ores and Gems Worth Keeping Bronze, Iron, and Mithril should be among your first materials to separate from ordinary junk. Snails, Blue Snails, Shrooms, and Ribbon Pigs can provide useful early resources, and these metals can later be refined into ingots for Smithing and Weaponcrafting.
They can also contribute to smaller crafting components such as Screws. Because these materials are obtained naturally during early leveling, there is little reason to throw them away if you have enough storage space.
Garnet and Aquamarine are also worth saving. They are connected with the Arcforge system in Sleepywood, so keeping them early can prevent unnecessary farming later.
Silver and Opal are slightly different. You may not need them immediately, but they become more relevant for higher-tier equipment upgrades. I prefer to keep them separated from ordinary drops rather than treating them as vendor trash.
Leather and Monster Parts Once you begin fighting Pigs and Ribbon Pigs, your material collection can become much more useful.
Leather and Animal Fur Bundles are valuable for Tailoring and Leatherworking. Keeping at least 25 Leather is a reasonable early target because it gives you a useful reserve without taking over your entire inventory.
Stiff Feathers and Pig's Ribbons are also worth collecting. Feathers can support arrow crafting for Bowmen, while Pig's Ribbons have early tailoring and quest applications. Depending on your storage, having around 20–35 or more Ribbons is a comfortable stockpile.
Pig's Heads deserve special attention. Instead of selling them whenever your inventory becomes crowded, keep the quantity needed for later Victoria Island quests. Having 21 available can save you from returning to low-level Pig maps simply to replace items you already discarded.
A Simple Leveling Route From levels 1–10, Maple Island is a natural place to begin collecting materials. Regular Snails, Blue Snails, and Shrooms can provide Bronze, Garnet, Mushroom Spores, and other useful drops.
There is no need to stop leveling just to farm these materials. Pick them up while completing your normal quests and clearing maps. The goal is to leave Maple Island with a small reserve rather than a perfectly complete crafting warehouse.
From levels 10–18, Pig Beach and the Henesys Hunting Grounds become more attractive. Pigs and Ribbon Pigs provide Leather, Animal Fur, Pig's Heads, and Pig's Ribbons in useful quantities. These maps let you gain experience while naturally expanding your crafting stockpile.
Save Materials for the Player Economy Not every useful material will match your character's profession. A Mage, for example, may have little immediate reason to care about certain weaponcrafting metals. That does not mean those materials have no value.
Instead of selling everything to an NPC, keep useful materials until you can trade with other players or access a personal store. Players who are actively leveling professions may need large quantities of materials and can offer more than an NPC would pay.
This is especially useful when you have materials that do not fit your own crafting plans. Rather than turning them into a tiny NPC payment, hold them until you have a chance to trade.
Turn Early Drops Into Future Value A good stockpile should make your later progression easier, not turn your inventory into a mess. Keep valuable ores, gems, Leather, Ribbons, Feathers, and quest materials while selling genuine junk when you need extra Mesos.
By the time you reach the stage where crafted upgrades become more important, having these resources already stored can be a major convenience. If your stockpile still has gaps after checking your own materials, you can also buy MSCW Items from other players when that is more efficient than spending hours farming one missing component.
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