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subject: The Rise And Influence Of E-toys [print this page]


The Rise And Influence Of E-toys


E-toys were generated in the 1950s with the development of electronic technology. Initially, it only applied the electronic technology based on general video games and controlled the toy movement by sound, radio waves or light waves, so it is also known as electronic toys of controlling type. For the electronic toys with dual functions of study and play, which attitude can we have to look at it? Is it good or bad for children?

The electronic toys with dual functions of study and play are welcomed by children, today's technology is the same as yesterday's rock and roll: Even if most parents claim to be cool, they can not keep up with this trend.

Nowadays, the children are all playing the high-tech products well. And they can understand and master a new device faster than adults. For example, the SMS business is the most popular item on the youth market after the acne cream.

In the U.S., the children in middle-class families generally have computers, game consoles, TV as well as DVD, and more and more children have cell phones. The children are familiar with a variety of high-tech products at an early age, which will affect their future lives. For example: The more they are accustomed to read online, the less they read printed books when they grow up. They will spend more time downloading music and movies online, not going to the video stores and movie theaters.

Parents are not sure that whether they should provide a full set of high-tech products at a very early age of their children in the end, or keep them from the influence of this strange world of electronics as soon as possible.

However, there is one thing certain that people spend too much time on the computer, and then the side effects would arise over time, such as the syndrome inside the wrist joint, muscular dystrophy and vitamin D deficiency. These symptoms are reflected on the children increasingly. It is hoped that the computer will allow the kids to master the technological skills, and encourage them to do more meaningful things not just playing computer games all day or staying in chat rooms.

Nowadays, people have found a balance between technology and entertainment in the new technology products. and many high-tech products are particularly welcomed by children and young people, because they adapt to their lifestyle and needs, what is more, they teach them how to integrate with the growing electronic world.

We can see that the e-toys have both pros and cons, and the key point is to guide the kids towards the benefits.

by: zhangjie




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