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subject: Star Trek Online: Death Penalty [print this page]


Star Trek Online: Death Penalty

Star Trek Online: Death Penalty

Like Star Trek Online PvP DPs are also sticky subjects. Many players feel that the game feels to easy without them, others say that the game is not fun with them. Would like to propose a compromise and a DP system that is strong, but not overly harsh.

First, since the entire game(STO Gold) is instanced, once DPs are created in code, it should be a relatively simple matter upon character creation to check "DP on" or "DP off" in a selection box. If the NZ idea stated earlier was adopted, the NZ Sector Space would have a "DP" and "no DP" instance as well to prevent the possibility of a "no DP" player from challenging a "DP" player and vice-versa.Of course the box needs to have a clear definition of what a DP is and a warning if the player selects the "on" box when playing the game, when a player enters a combat instance, (be it PvE or PvP) players would be segregated into "DP" and "no DP" instances to prevent unfair combat strategies.

Of the players level (STO powerleveling) who support the idea of a DP, the overwhelming majority seam to favor the idea that the DP should first be not too unforgiving (after all we all make mistakes) but strong enough so that it makes reckless tactics a very bad idea. Many support the idea that the DP become harsher over time, this concept follows in this idea. When discussing DP the comparison to Eve Online frequently comes up, and almost universally the kind of crushing and unforgiving DP of Eve is not supported.




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