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subject: Virtual Money Laundering and Fraud [print this page]


As individuals sign on to Second Life to do just that, create a second fantasy life, small entrepreneurs and major corporations are brainstorming methods to use this technology to increase revenues and profit. However, as with any venture into profiteering comes risk and uncertainty. While Second Life and other virtual MMOG's have built a virtual global village complete with entertainment, business commerce and education, they have neglected to incorporate a virtual global police department. Ironically, for the possible reasons that these games were developed, to depart from reality for a short period of time, the lack of structure will be the cause as to why more rules, regulations and laws will eventually become necessary. Even in the virtual world escaping reality becomes problematic.

Virtual Money Laundering and Fraud

By: Kevin Sullivan




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